Task: e-tivity 4.1
Find a resource online or a use of technology that you think will help to motivate your students. You might find an inspirational video or someone talking about how motivated they are by a particular resource or technology. Put a link on your blog and add some comments about why you think it is motivational. Consider what it is motivating the students to do and/or how it is providing the motivation.
The word engagement originates from French and Norman roots and was used to describe a moral and legal obligation. Since then the term has developed to now be defined as “when we are entirely present and not somewhere else” (Axelson & Flick, 2011, p. 40). I am currently completing another university unit that incorporates a research project focusing on the use of virtual worlds in mathematics and resultant purposeful engagement. I needed to define what purposeful engagement was and decided to use the Fair Go Project as my driver for my Principal, Jodie Hayes, was involved in the project and had given me a copy of the document last year. It is excellent and outlines engagement as “an interplay of high levels of cognitive, affective and operative, dimensions” (Munns, Lawson, O’Brien, & Johnson, 2006, p. 79). The authors further elaborate that “this is much more than being on task.” “When students are strongly engaged they are successfully involved in tasks of high intellectual quality and they have passionate positive feelings about these tasks” (Munns et al., 2006, p. 79). Additionally, through the creation of mathematical activities within a virtual environment that requires an avatar, students should develop a bond to that space in which “they will live, learn, and act through their commitment to their new identity” (Gee, 2007). This would effectively increase purposeful engagement as ownership of learning eventuates.
I am going to cheat with this e-tivity and instead provide a link to my favourite video and blog post of the work and technology I use at Coffs Harbour Public School. I love this video as it captures an extremely diverse collection of students using virtual world technology for their learning tasks and they all are extremely motivated and engaged: Hard Fun in a Virtual World
Axelson, R. D., & Flick, A. (2011). Defining Student Engagement. Change: The Magazine of Higher Learning, 43(1), 38-43.
Munns, G., Lawson, J., O’Brien, M. L., & Johnson, K. (2006). Student engagement and the Fair Go Project. In G. Munns, J. Lawson, M.-L. O’Brien & K. Johnson (Eds.), School is for me: Pathways to student engagement (pp. 7-14). Sydney: NSW Department of education and Training.